EQUIPMENT • FIELD NOTES
Items and Weapons
A starting point for containers, medical supplies, scanners and firearms.
REVIEWED 13 NOV 2026 / VERSION AND SOURCES BELOW
THE SHORT ANSWER
Different items solve different problems: containers help carry supplies, medical tools address particular conditions, and firearms use their own ammunition. Read each item description in your game before relying on it.
Which supplies are useful to understand?
The developer’s crafting lesson introduces containers and dressings. The release notes also describe a material pouch for certain categories of materials. It should not be assumed to hold every item.
A dressing, a splint and tweezers have different in-game descriptions. For their documented uses and limits, see Injuries and Treatment.
What do scanners do?
The English item text describes a terrain scanner that can show terrain below the player. The 1.0.1 patch notes also mention a nanotech scanner displaying chip depth. These descriptions are not a substitute for checking the tool in your current version.
How do firearms and ammunition work?
The developer’s English item descriptions distinguish pistols, rifles and shotguns and their ammunition. They also mention that wetness or low condition can affect firearm reliability. We have not measured damage, found locations, drop rates or malfunction probabilities.
Is this a complete item database?
No. This is a small orientation guide, not an exhaustive item list. We will expand it when the relevant items and version-specific details can be verified.
FOLLOW THE EVIDENCE
Sources & scope
Reviewed 13 November 2026. The developer’s language file was marked version 1.0.1 when checked; its branch may change. We have not independently play-tested every mechanic.
- Orsoniks · English game text (release branch) ↗Developer · version 1.0.1 when reviewed; branch can change
- Release 1.0 patch notes ↗Developer